And it's all thanks to a charming, costume-wearing character named Ravio. It's a neat callback to the original Legend of Zelda that provides an enjoyable break from the linear formula of the more recent titles in the series. While there's a lot of familiarity, there are several changes that open the game up, allowing you to tackle dungeons in whichever order you choose. That mystery behind finding the temples, exploring new areas, and meeting other characters in an unknown world was sorely missed. The Zelda series has always been about exploring a mysterious new world, but because ALBW is so closely tied to A Link to the Past, the layout of the environments and secrets felt somewhat predictable. But with all that nostalgia, you also get the somewhat unsatisfying feeling of retreading old ground. It's a delight to visit shops in Kakariko village, lose your way in the Lost Woods, and warp back and forth through the rift between Hyrule (the light world) and Lorule (the "dark" world) to unlock the game's 10 labyrinths. For those familiar with the SNES classic A Link to the Past (which was freaking awesome), ALBW has plenty of nostalgia that's wrapped up in beautiful, cartoony 3D visuals.
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